1. This issue occurs when the COCOS2DX 3.13/3.14 version (other versions have not been tested) plays the sound effects in Android7 using the play2d function of Audioengine.The following prompt appears when debugging:2. Discussion posts in the Forum address: http://forum.cocos.com/t/android7/441193. Workaround:Change Getsystemapilevel () COCOS2DX Audioengine playing sound effects on Android7 processing
Cocos2d-x 3.2 Lua sample CocosDenshionTest (audio test), cocos2dx3.2luaCocos2d-x 3.2 Lua sample CocosDenshionTest (audio test)This blog introduces the Lua sample of Cocos2d-x 3.2 audio testing, the Cocos2d-x uses SimpleAudioEngine class to achieve audio control, such as playing, pause, stop and other operations. In the Lua code, the AudioEngine is used. For specific implementation, refer to the AudioEngine.
corresponding variables. First, declare them at the top of the Code:
Audioengine; wavebank; soundbank;
Connect them to binary files (they are created/updated when you compile the project), for example, in the initialize method:
Audioengine = new audioengine ("content/Audio/myxactproject. xgs "); wavebank = new wavebank (
"SimpleAudioEngineTest.cpp:#include "SimpleAudioEngineTest.h" #include "SoundPlayerTest.h" OK, let's take a look at Test two. Test two will use another sound engine, this class is called Audioengine. It's another sound playback engine that comes out after 3.x, a bit more powerful than the first sound engine is the ability to control the playback progress of the sound, and it also achieves the control of the volume that is not implemented on the Win32
engine _ AudioEngine; public XACT (Game game): base (game) {} public override void Initialize () {base. initialize ();} protected override void LoadContent () {// Wave Banks (waveform library) object WaveBank waveBank; // Sound Banks (Audio Library) object SoundBank soundBank; /** after compilation, Content Pipeline will. xap files are divided into multiple files as follows: * 1. the xap file will generate a file with the same name. xgs file, which n
The processing of audio in the game is also very important, it is divided into background music playback and sound effects. Background music is played for a long time, it takes up a lot of memory, the background music can not be played more than one time. The sound is short, it takes up less memory, and the sound performance is played at the same time. An audio engine-audioengine is provided in the COCOS2D-JS, which gives a good control over the game
method to call it again from soundbank. Check whether a sound has stopped playing or changed the background music.
You can check whether a sound cue has been played by using the isstopped attribute of sound:
If (currentcue. isstopped) // do something
If you want xNaProgramTo play background music cyclically, you need to create an array to save the name of cue instead of the cue itself. When cue starts playing, cue itself becomes useless. You need some additional variables to create a backg
In the main game scenario, the game needs to be temporarily suspended, re-checked, re-played, and so on. Therefore, the player clicks the pause button to bring up a selection of the floating layer, which we will implement in this section;
The effect is as follows:
Click pause in the upper-right corner;
Return to the start page;
First, create a PauseLayer. ccbx. Design Example: contains one Genie and three buttons, one return button, one start button, and one check button;
Arrange cli
https://blog.csdn.net/wwj_748/article/details/38588563
Cocos2d-x 3.2 Lua Sample cocosdenshiontest (audio test) This blog describes the audio tests of the LUA example in Cocos2d-x 3.2, Cocos2d-x uses Simpleaudioengine to control audio, such as playback, pausing, stopping, and so on. In the LUA code, the Audioengine is used, the implementation can refer to the Audioengine.lua file, but the simpleaudioengin is encapsulated. Sample code: [JavaScript] View
Pi Ette IY1 pit IH1 Pitt IH1Pot AA1 pote OW1 pott AA1 pout AW1 Puett UW1 purt ER1 put UH1 putt AH1The phonemes contain numbers that denote the main accent (1), secondary accent (2), and no accent (0). Define a function to extract accented numbers, and then look for words with a specific accent pattern.>>>entries=nltk.corpus.cmudict.entries () >>>def stress (pron): return [char for phone in pron for Char in Phone if char.isdigit ()]### #寻找音素为01020的
.name = "A2"; - the +Wife W1 =NewWife (); AW1.setage (18); the w1.getage (); + -Wife W2 =NewWife (); $W2.setage (19); $ w2.getage (); - - the - System.out.println (h1.age);Wuyi System.out.println (W2.getage ()); the - } Wu}Change: Husband class to change peripheral calling program, Wife class need to change. At the same time, assuming that there are 100 husband objects a
/raw2:bound to Major 8, minor 18
1.3. Check ASM
/etc/init.d/oracleasm Listdisks
Second, automatically start RAC and check related processes
When the RAC starts, processes such as CRS are started automatically:
[Root@rac1 init.d]# ls-l/etc/init.d/init.*
-r-xr-xr-x 1 root root 1951 Feb 22:38/etc/init.d/init.crs
-r-xr-xr-x 1 root root 4714 Feb 22:38/ETC/INIT.D/INIT.CRSD
-r-xr-xr-x 1 root root 35394 Feb 22:38/ETC/INIT.D/INIT.CSSD
-r-xr-xr-x 1 root root 3190 Feb 22:38/ETC/INIT.D/INIT.EVMD
We want to
mounted. After mounting, it becomes active.
Mount-t ocfs2-o datavolume/dev/sdb1/u02/oradata/orcl
1, 2. If raw device is used.
[Root @ raw1 ~] # Cd/dev/raw/
[Root @ raw1 raw] # ls
Raw1 raw2
Or:
[Root @ raw1 init. d] #/etc/init. d/rawdevices status
/Dev/raw/raw1: bound to major 8, minor 17
/Dev/raw/raw2: bound to major 8, minor 18
1.3. Check ASM
/Etc/init. d/oracleasm listdisks
Ii. Automatically Start RAC and check related processes
The crs and other processes are automatically started when RAC i
An open source free cross-browser video player--videojs usage IntroductionHttp://www.cnblogs.com/afrog/p/4115377.htmlSSM framework-Detailed Integration tutorial (Spring+springmvc+mybatis)http://blog.csdn.net/zhshulin/article/details/37956105Building cocos2d-x 3.7 in UbuntuHttp://t.cn/RqsGip8COCOS2DX SolutionsHttp://t.cn/RqFjzpSInstall Eclipse and RadRails Http://t.cn/RqDCA7M3.10 Install fmod for new audioengine on Linux with Install-deps-linux. #14961
distributive law:a (b|c) = (ab) | (ac) | There are also distributive laws for : a| (bc) = (a|b) (A|c)bit vectors can be used to represent a finite set。we can useBit vector[Aw1,....., a1,a0] encode any What subset a∈{0,1,....,w-1} where Ai=1 is and only if i∈a. For example, (remember that we are aw-i written on the left,The A0 is written on the right, which is written in the opposite direction), the bit vector a=[01101001] (the last one is 1, the des
Copyright, yacsha (wangcheng711@gmail.com)
http://blog.csdn.net/yacsha/2007-04-12
After reading Google's js code, it is very easy to cheat Google's advertising system !!Function onfocus_onmouseover_ss (w_status, ID){Continue;Window. Status = w_status;A = Document. getelementbyid (ID );If (){Bi = A. href. indexof (" Nm = ");If (Bi {Return true;}C = A. href. substring (0, Bi + 4); front-end dataD = A. href. substring (Bi + 4, A. href. Length); end dataEi = D. indexof ("");If (EI {F = D;R = '';}El
Xact itself does not contain 3d sound effects, and the related functions are completed by x3daudio.
At the time of encapsulation, I did not notice any parameters for adjusting the distance attenuation.
After reading the SDK documentation, we found that the pvolumecurve and curvedistancescaler parameters of x3daudio_emitter are used for attenuation.
However, the SDK documentation is wrong (march2008, the latest is OK), so I am depressed for a long time.
In fact, when pvolumecurve is null, cur
Prelude:When IOS 10 comes out, our developers can also use Siri-like features. It uses a speech recognition framework inside Siri to speech the framework to handle Siri. Now, let's take a look at some of the main code. We need a uitextview and a UIButton to show it.Realize:
First step: Defining properties
@interfaceViewcontroller () @property (Strong, nonatomic) UIButton*Siribtu; //siri button @property (Strong, nonatomic) Uitextview*Siritextview; //Display speech converted to text
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